How to save a variable in UDK unreal script.
class Something extends SomethingElse config(SomeIni); //this points to an ini file where stuff is saved, in this case UDKSomeIni.ini var config int SomeVar; // putting config allows you to save the variable //your function where you set and save the variable function SomeFunction() { SomeVar = 20; //give it a value //SaveConfig() will save whatever variables have config // it will create UDKSomeIni.ini (if it doesnt exist) and save the variable SaveConfig(); }
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